Channel
Chatterstorm
Disciple of the Vault
Experimental Synthesizer
Fall from Favor
Glacial Chasm
Goblin Bushwhacker
Hopeless Nightmare
Kraark-Clan Shaman
Merchant Scroll
Mystic Sanctuary
Sadistic Glee
Sojourner's Companion
We’re back, a few months after our last announcement, with several changes to the banlist.
In the meantime, Gro’Pez took place in Bergerac at the end of July. As every year, it was a particularly interesting opportunity to observe the format, compare some of our thoughts with the results of a major IRL event, and, above all, see a metagame that was noticeably different from those of our usual online tournaments. Bringing together different communities can sometimes lead to surprising results.
After discussions, observations, and various tests, we have decided on the following changes:
Unbannings
Force of Will is unbanned
Feywild Caretaker is unbanned
Bannings
Reckless Bushwhacker is banned
Painter’s Studio // Defaced Gallery is banned
Gro’Pez remains, alongside the French Cup, one of the main annual events for the Peasant community.
This edition brought together 28 players for the Main Event and 28 players for the Aquitaine Open Qualifier, with four additional Side Events held throughout the weekend.
The Main Event was won by Madness Burn, followed by Elves, Bogles and Esper Glitters. The Open Qualifier, meanwhile, saw Zombies take the top spot, ahead of UB Terror and The Rock.
Beyond the winners, the weekend primarily showcased a wide variety of strategies: U Delver, Esper Glitters, Wee Bee, Red Assault, The Rock, several different variants of Affinity, MGA, Tron, Jeskai Control, and Kuldotha all found their place at the tables.
Kuldotha was particularly well represented, with four players in each of the two main events, but failed to take the top spot in either. Its pilots finished 7th, 12th, 19th, and 25th in the Main Event, and 7th, 9th, 12th, and 23rd in the Open Qualifier.
These results are, of course, among the elements we have taken into account in our deliberations, but they also illustrate the limitations of relying solely on the results of a single tournament. Kuldotha did not dominate Gro’Pez, and our decision is therefore not based on the idea that the deck would systematically win the events it enters.
Our concerns are more focused on its overall functioning and the pressure it puts on the metagame.
In our previous announcement, we mentioned that we had begun reevaluating Feywild Caretaker.
The card already seemed relatively unthreatening in the current environment. Its five-mana cost and its role as a value engine clearly push it toward control decks, which limits the number of strategies capable of making effective use of it.
Blue is currently represented primarily by U Terror, UB Terror, and various Ux tempo or control shells. Decks that could realistically look to exploit Feywild Caretaker therefore remain relatively uncommon.
We also took into account the context that led to the various bans surrounding Initiative. The 2022 banlist in particular saw three Initiative cards banned, along with Dark Ritual, in an environment where Turbo Initiative strategies were a significant concern. The situation is different today. We do not believe that bringing Feywild Caretaker back would be enough to make Turbo Initiative problematic, especially since the card directly competes with Passageway Seer for the deck’s uncommon slots. It is not clear that reintroducing it to the format would have any meaningful impact on the deck’s position in the metagame.
The tests we conducted also failed to reveal any shell or interaction that we felt was problematic enough to justify keeping it on the banlist.
Feywild Caretaker is therefore unbanned.
Force of Will is a somewhat particular case, as its banning cannot be assessed solely through the lens of power level.
When it was banned, fourteen years ago, the card was regularly played in blue decks, and its price was particularly high compared to the average cost of a Peasant deck. Since then, the context has changed considerably.
The overall power level of the format has increased significantly with the arrival of new cards and new synergies. At the same time, the growing popularity of Pauper has also affected the price of many cards shared by both formats. It is no longer unusual for heavily played commons to reach several euros, sometimes €5–10 each.
The price of Force of Will is obviously still very high for Peasant, at around €50 per copy, and this factor should not be ignored. It should, however, be considered in the context of the current format: the price of competitive decks can now vary considerably, from around €60 for some Kuldotha lists to several hundred euros for certain decks. Storm, for instance, plays four Lotus Petal, which currently costs around €25 per copy. But the price of a card is only one part of the equation.
Our observations also suggest that tempo and control decks capable of playing Force of Will would probably only run a limited number of copies, if they chose to include the card at all.
Uncommon slots are particularly contested these days. Force of Will directly competes with key cards for certain strategies, such as Sailors’ Bane or Saheeli, Sublime Artificer, but also with powerful sideboard answers such as Hibernation or Energy Flux.
Playing Force of Will therefore comes with a genuine deckbuilding cost, in addition to the card disadvantage incurred when it is cast for free.
Finally, there is currently no indication that the blue strategies concerned absolutely need Force of Will to remain competitive. Building those decks without the card remains entirely viable.
Given the evolution of the metagame, the way blue decks are built today, and the overall economic context of the format, we no longer believe that the reasons that led to its banning are sufficient to justify keeping it on the banlist.
Force of Will is therefore unbanned.
The case of Kuldotha requires a more detailed explanation.
The deck has existed for several years, but has gradually benefited from a number of additions that have significantly improved its consistency and depth: better low-cost creatures, better permanents to sacrifice, more card advantage, and new ways to convert its resources into damage very quickly.
The issue we identify today is not simply its ability to occasionally achieve a turn-three kill. The possibility for an aggressive deck to have very fast kills does not, in itself, seem sufficient to justify intervention.
What concerns us more is the accumulation of several strengths within the same deck:
the ability to achieve turn-three kills;
very strong pressure from the first few turns;
a high degree of consistency in being able to kill around turn four;
the ability to deal the final points of damage from a distance; and
the ability to rebuild quickly after the board has been stabilized (for example, after a wrath effect).
Facing Kuldotha therefore often requires dealing with several problems simultaneously: preserving your life total, keeping its board in check, and retaining enough resources to prevent the deck from immediately rebuilding after an initial answer.
It is this combination, rather than its raw results at any particular event, that leads us to intervene today.
Reckless Bushwhacker is one of the cards that contributes most to the deck’s explosive starts.
Combined with Kuldotha Rebirth, Burning-Tree Emissary, and the deck’s many low-cost creatures, Reckless Bushwhacker allows a board of just a few creatures to be turned into a significant amount of damage very quickly.
It is a major contributor to the deck’s turn-three kill potential and to the difficulty of stabilizing certain games during the early turns.
Alternatives do exist, notably Rally at the Hornburg, but they require concessions and offer a lower power level while also being less synergistic than Reckless Bushwhacker.
The banning of Reckless Bushwhacker is therefore primarily intended to reduce Kuldotha’s ceiling and the consistency of its fastest starts, without undermining the core of the archetype.
Reckless Bushwhacker is therefore banned.
The case of Painter’s Studio // Defaced Gallery is different.
The various tests we conducted do not necessarily show that Defaced Gallery is the card responsible for the greatest number of turn-three kills. Its contribution lies more in the overall pressure it allows the deck to maintain:
Defaced Gallery greatly increases the amount of damage produced by the deck’s creatures, but its value goes beyond the explosiveness of any given turn. Relatively modest boards remain dangerous, allowing the deck to avoid overcommitting to the board when facing potential answers;
Defaced Gallery provides a second wind by making the deck’s various topdecks dangerous after an initial stabilization or a board wipe;
Painter’s Studio also provides a second wind by finding new resources in longer games.
Other targets were considered, notably Goblin Tomb Raider and Monastery Swiftspear. However, our testing and discussions around the deck led us to believe that removing only one additional aggressive creature would have relatively little impact on its overall functioning.
The banning of Painter’s Studio // Defaced Gallery therefore aims to address a different aspect: the deck’s ability to maintain pressure and rebuild after the opponent has managed to contain its initial wave.
Painter’s Studio // Defaced Gallery is therefore banned.
We obviously considered targeting only a single card before looking at the consequences for Kuldotha.
The problem is that the deck now has a particularly high density of effective cards, as well as several alternatives that allow individual elements to be replaced without necessarily changing the deck’s overall functioning very much.
Our goal is not to make Kuldotha disappear from the format.
However, we do want to reduce the pressure it currently exerts and make the answers provided by the opponent matter more over the course of a game.
The two cards we have targeted by bans address two different characteristics of the deck: Reckless Bushwhacker affects the explosiveness and consistency of its fastest starts, while Painter’s Studio // Defaced Gallery affects its ability to maintain pressure and rebuild after the opponent’s first stabilization.
It is this complementary nature that motivates the choice to issue two bans.
Furthermore, a single ban would simply have shifted the deck’s uncommon slots toward the remaining option, resulting in only a partial impact on the deck.
Kuldotha Rebirth was also considered as a potential ban. However, the card has relatively little impact in the early turns when it is not paired with a pump effect or haste. Since Rally at the Hornburg offers similar mechanics, we believe that banning Kuldotha Rebirth would not have had a sufficient impact.
Among the solutions considered to address the Kuldotha archetype, we considered unbanning Krark-Clan Shaman. We believe this would not solve the current issue and could instead create a rock-paper-scissors situation in which playing Krark-Clan Shaman would become necessary to compete with Kuldotha.
The new banlist will already introduce two bans and two unbans, and we expect the environment to change over the upcoming months. We want to observe how Kuldotha and other aggro decks adapt to these changes, and perhaps see other archetypes emerge that had previously been disadvantaged.
We believe that the presence of Krark-Clan Shaman, whether its impact were positive or negative, would significantly affect the metagame, particularly when it comes to aggro decks. In order to finally allow an environment no longer dominated by Kuldotha to develop, Krark-Clan Shaman remains banned.
These four changes should inevitably reshape part of the current landscape.
Weakening Kuldotha could create more room for strategies that are currently held back by its speed and pressure. Conversely, the return of Feywild Caretaker and Force of Will could allow new strategies to emerge, or bring back builds that are currently less prominent.
It would nevertheless be difficult to predict exactly how these changes will affect the metagame.
As always, we prefer to let players experiment and see what actually emerges from the upcoming events before drawing any conclusions.
We would also like to take this opportunity to thank everyone who continues to organize Peasant tournaments, regardless of their size.
Gro’Pez is obviously one of the highlights of the year, but the format’s continued vitality relies just as much on the regular events held throughout the year, both online and in person. We are thinking in particular of communities that manage to keep regular events going, such as the one in Groningen, as well as everyone who organizes local events and helps keep Peasant alive.
The next major event on the calendar will now be the French Cup, which will also be the first major opportunity to observe the format under this new banlist.
Until then, we hope these changes will encourage players to try new things, bring some old decks back, build new ones, and continue exploring the format.
And regardless of the results, above all, we hope everyone continues to enjoy playing and contributing to the Peasant community, both online and around the tables.
See you around the tables!
The Peasant Committee