Depending on the number of players and demand, four types of tournaments may be organized:
8-Men / 16-Men
Swiss Tournament
Weekly Tournament
Pool Tournament
Registration for all tournaments, except single-evening tournaments, is handled through a Google Sheet.
Regardless of the tournament type, players must provide their Cockatrice username and their deck hash (see the previous section) before the tournament begins. Registration links for all tournaments are available on the Tournois Online main page.
IMPORTANT: In several tournament formats, pairings are generated using players' deck hashes. As a result, it is strictly forbidden to change your deck hash after a tournament has started, as doing so would alter the pairings.
If your deck hash contains an error, you must report it to the tournament organizers on Discord. Under no circumstances should you modify it yourself.
Players must create their games with spectators enabled so that a judge can observe the match if a dispute arises. However, players' hands must remain hidden from spectators at all times.
Before each match, players are encouraged to verify that their opponent's deck hash matches the one submitted during registration.
Unless otherwise specified by the tournament organizer, matches last 50 minutes, followed by 5 additional turns.
If a game is interrupted, the duration of the interruption must be added to the match clock. The only exception is for single-evening tournaments, in which case players must immediately contact the tournament organizer for instructions.
If your opponent disconnects during a single-evening tournament, contact the tournament organizer immediately.
For all other tournaments, you must wait at least 15 minutes for your opponent to reconnect. If they have not returned after 15 minutes, you win the current game.
If additional games are required to determine the match winner, both players must record the amount of time that had actually been played before the disconnection and schedule a new time to complete the match while respecting the original overall time limit.
8-Men tournaments (or 16-Men tournaments) are fully automated. As soon as 8 players (or 16 players) have registered with their deck hashes, the tournament automatically starts and the pairings are generated. Players then have up to one week to complete each round.
Multiple 8-Men tournaments (or 16-Men tournaments) may run simultaneously, and players are free to register for as many tournaments as they wish, provided they are able to complete all of their matches within the allotted time. Players are responsible for contacting their opponents via Discord to schedule their matches before the deadline.
Draws are not permitted in 8-Men or 16-Men tournaments. If the match is still tied after the 5 additional turns, the winner is determined as follows:
The player with the higher life total wins the match.
If both players have the same life total, the game continues until one player has a higher life total than the other, or until a player loses the game.
Once a match has been completed, its result must be reported in the "Pairing" tab of the tournament's Google Sheet.
Once the tournament has concluded, the winner pf the 8-Men or the First, second and third player of a 16-men must submit their decklist so that it can be archived on the database.
Weekly Tournaments begin on a scheduled date, provided that enough players have registered (at least 8).
Each round has a maximum duration of one week.
Registration remains open as long as the tournament is marked "Open". Once the status changes to "Closed", Round 1 pairings are generated and displayed. From that point onward, any new registration that would alter the tournament pairings is no longer allowed.
By registering for a Weekly Tournament, players commit to playing all of their scheduled matches. Dropping from the tournament is not permitted, as the tournament spreadsheet does not support drops and they may affect the accuracy of the final standings.
Players are responsible for contacting their opponents via Discord or private message to schedule their matches within the allotted time.
Once a match has been completed, its result must be reported in the "Pairing" tab of the tournament's Google Sheet.
As soon as all matches in a round have been completed, the pairings for the next round are generated automatically. Once a new round's pairings are available, matches may be played immediately—it is not necessary to wait until the corresponding week to play them.
Once the tournament has concluded, the final standings are available in the "Classement" tab.
After the final standings have been determined, all players must indicate the archetype they played in the "Classement" tab.
Players who finish the tournament with more than 9 match points, up to a maximum of one third of the tournament field, must submit their decklist so that it can be archived on mtgpeasant.com.
Single-evening tournaments are held on dates and at times announced in advance by the tournament organizer. The tournament is managed through the Peasant Discord server.
Before the tournament begins, each player must post their deck hash in the appropriate Discord channel.
Pairings are generated using Challonge and are announced by the tournament organizer on Discord.
Players must create their games with spectators enabled so that a judge can observe the match if a dispute arises. However, players' hands must remain hidden from spectators at all times.
Each round has a time limit determined by the tournament organizer, which may vary depending on the number of players. Once time has expired, 5 additional turns are played.
If any dispute arises during a match, or if your opponent disconnects, you must contact the tournament organizer immediately.
Once the tournament has concluded, the final standings are announced by the tournament organizer on Discord.
Players who finish with enough match points must submit their decklist so that it can be archived on mtgpeasant.com. The minimum number of match points required depends on the number of rounds played:
3 rounds: at least 7 match points (only if exactly 8 players participated in the tournament)
4 rounds: at least 8 match points
5 rounds: at least 10 match points (up to a maximum of 8 decklists)
Pool Tournaments are monthly events.
At the beginning of the tournament, players are assigned to pools. The number of pools, as well as the number of players in each pool, depends on the total number of participants according to the following structure:
Number of Players and Pool Distribution
12 : 3 pools: 4 - 4 - 4
13 : 3 pools: 4 - 4 - 5
14 : 3 pools: 4 - 5 - 5
15 : 3 pools: 5 - 5 - 5
16 : 4 pools: 4 - 4 - 4 - 4
17 : 4 pools: 4 - 4 - 4 - 5
18 : 4 pools: 4 - 4 - 5 - 5
19 : 4 pools: 4 - 5 - 5 - 5
20 : 4 pools: 5 - 5 - 5 - 5
21 : 4 pools: 5 - 5 - 5 - 6
22 : 4 pools: 5 - 5 - 6 - 6
23 : 4 pools: 5 - 6 - 6 - 6
24 : 4 pools: 6 - 6 - 6 - 6
The qualifying stage lasts approximately 10 days, during which each player must complete between 3 and 5 matches, depending on the size of their pool.
Standings within each pool are determined using the following tiebreakers, in order:
Match points
Game differential (games won minus games lost)
Head-to-head result
Random draw
At the end of the qualifying stage, the top two players from each pool advance to the Final Pool, resulting in either 6 or 8 qualified players.
The Final Pool also lasts approximately 10 days, during which each player is expected to complete 5 matches.
If the Final Pool contains 6 players, each player plays against all five opponents, including the player from their qualifying pool whom they already faced during the qualifying stage.
If the Final Pool contains 8 players, each player plays 5 opponents. The two matches marked with a cross on the tournament schedule—including the match against the other player who qualified from the same qualifying pool—are not played.
Final Pool standings are determined using the following tiebreakers, in order:
Match points
OMW (Opponent Match Win Percentage) (8-player Final Pools only)
Game differential (games won minus games lost)
Head-to-head result
Average match points earned per match during the qualifying stage
Random draw
Players who finish the Final Pool with more than 9 match points must submit their decklist so that it can be archived on mtgpeasant.com.
If a match is not completed within the allotted time in an 8-Men or Weekly Tournament, the tournament organizer may assign either a draw or a game loss to one of the players, depending on the circumstances.
A game loss may be issued to players who:
Fail to contact their opponent on Discord or fail to communicate their availability in order to schedule the match.
Do not have sufficient availability to complete all matches in the tournaments they have registered for.
A warning may be issued to players who:
Register for online tournaments and then become unresponsive.
Drop from two or more Weekly Tournaments or Pool Tournaments.
Play an illegal deck or change decks between rounds.
A player may be banned from participating in future tournaments if they:
Intentionally disrupt the proper organization or smooth running of tournaments.
Accumulate an excessive number of warnings
Each deck registered on mtg-peasant.com following an online tournament awards Online League points to its pilot.
The annual Online League standings are available on mtg-peasant.com.
At the beginning of each year, the eight players who earned the most Online League points during the previous season qualify for the Peasant Masters, a tournament held to conclude the competitive season.